This would update the existing item in the workshop. The next time you click the "Workshop" button in game, the menu item should read "Upload item XXXXXXXX to workshop", with the aformentioned unique workshop ID. This file has the unique workshop ID of the item just created. So what's supposed to happen is that after the initial upload, the game creates a steam_workshop.txt file in the directory of your mod. What that means is that the visibility is set to private, and any steam specific description gets overwritten(because steam's markup language is different from markdown, what github uses by default) by the description I put under the description field of my mod data. Here's the deal: I haven't found an update button to existing workshop items(source to workshop, not workshop to client), and as such, every time i tried to update the workshop item, it will be treated as if I created a new one. I already tried out the upload feature of the steam workshop.
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